Nathan's Brain
  • Introduction
  • Incubator
  • American Sign Language
  • Art
  • Behavior Change
    • Akrasia
      • Beeminder
      • Procrastination
  • Career
  • Civil Discourse
  • Communication
  • Computer Science
    • Artificial Intelligence
  • Creativity
    • Writing
  • Design
    • Color
    • Design Process
    • Stock
    • Web Design
  • Economics
  • Engineering
  • Entrepreneurship
    • Customer Development
    • Marketing
      • Newsletter Publishing
    • Pricing
  • Environment
    • Energy
    • Transportation
  • Failure & Vulnerability
  • Freelancing
    • Estimating
  • Futurism
  • Governance & Politics
    • Representation & Voting
  • Health
  • Humane Tech
    • Phone Usage
  • Infotainment
  • Linguistics
  • Minimalism
  • Personal Finance
    • FIRE Movement
    • Investing
  • Productivity
    • Attention Management
    • Audio for Focus
    • Automation
    • Task Management
    • Time Management
  • Programming Languages
    • JavaScript
      • Snippets
    • PHP
    • Python
      • Development Environments
      • Package Management & Distribution
  • Psychology
  • Quantified Self
    • Experience Sampling Method
  • Rationality
    • Bayes' Theorem
    • Cognitive Biases
  • Religion
    • Adventism
  • Remote Work
  • Research
    • Note Taking
  • Science
  • Self-Study
    • Accessibility & Usability
    • Algorithms
    • Artificial Intelligence
    • Cryptography
    • Data Science
    • Design Patterns
    • Freelancing
    • Functional Programming
    • Game Development
    • Graphic Design
    • Grid Layout
    • Microservices
    • PWAs
    • SaaS
    • Software Craft
    • Software Management
    • Statistics
    • SVG
    • UI Design
    • Web Animation
  • Software Development
    • API Design
    • Collaboration
    • Command Line
    • git
    • Integrated Development Environments
    • Knoxville Scene
    • Paradigms
    • Refactoring
    • Self-Care
    • Testing
  • Technology History
    • People
    • Timeline
  • Web Development
    • Accessibility & Usability
    • APIs
    • Browsers
    • Content Management Systems
    • CSS
    • Email
    • Frameworks
      • React
    • Libraries
    • No Code & Low Code
    • Performance
    • Serverless
    • Static Sites
    • Testing
    • Twig
    • Type
Powered by GitBook
On this page
  1. Behavior Change

Akrasia

PreviousBehavior ChangeNextBeeminder

Last updated 4 years ago

#video

"Akrasia ... is described as a lack of self-control or the state of acting against one's better judgment" ().

#app - "Before Launcher helps us live in real life, and keeps our smartphone smart." #android

Sources

- "We make sure you achieve your goals. We keep you accountable. You get stuff done."

#app - "Stay focused, be present"

#webapp - "Write a letter to the future." Can be used to send your future self passwords, etc.

#hardware - .

- "You are 77.5% more likely to complete your goal with a buddy."

#article - From the Beeminder blog. "Many of us have a problem following through on our intentions. And it’s more than just a difficulty in predicting our future desires. It’s not like “Gee, I thought I wanted to get in shape but it turned out there was always something really good on TV!” No, even in hindsight, you regret not doing what you said you wanted to do. It’s not even that you’re merely conflicted about what you want. The trade-off you made — more TV watched, still not in shape — was patently ridiculous. You somehow don’t do what you genuinely want to do."

#article - Wikipedia. "An implementation intention (II) is a self-regulatory in the form of an " plan" that can lead to better attainment, as well as help in habit and . It is subordinate to goal intentions as it specifies the when, where and how portions of goal-directed behavior. The concept of implementation intentions was introduced in 1999 by . Studies conducted by Gollwitzer in 1997 and earlier show that the use of implementation intentions can result in a higher probability of successful attainment, by predetermining a specific and desired goal-directed behavior in response to a particular future event or cue."

#comic - "This strip appeared over the span of several weeks, between May 20, 1992 and June 6, 1992. Calvin goes time-travelling instead of writing a story for his paper." Via .

#paper - "Most psychological theories and research on shame focus on the ugly aspects and negative consequences of this emotion. Theories on moral emotions, however, assume that shame acts as a commitment device motivating prosocial behavior. To solve this apparent paradox, the authors studied the effects of shame on prosocial behavior. Shame was hypothesized to motivate prosocial behavior when it was relevant for the decision at hand (endogenous). In contrast, shame that was not relevant for the decision at hand (exogenous) was hypothesized to have no such effects. Four experiments with three different shame inductions and two different measures of prosocial behavior confirmed that endogenous shame motivated prosocial behavior for proselfs but that exogenous shame did not. Shame is shown to have a clear interpersonal function in the sense that it acts as a commitment device."

- "Break Bad Habits, Reduce Cravings, Wake Up Early. This super-powered Pavlok device includes everything from the Shock Clock, and adds haptic feedback and aversion therapy to help you break even the most deep-rooted bad habits."

#software - "A free Mac application to help you avoid distracting websites."

#video

#app - "Build Healthy Sleep Habits"

#webapp - "StickK is an ever evolving Commitment platform with the tools to help you achieve your goals."

- "Truple randomly captures screenshots and shares them." Currently only supports Android & Windows.

Boss as a Service
Forest
FutureMe
Genie Hands timer safe
Also on Amazon
GetMotivatedBuddies
How To Do What You Want: Akrasia and Self-Binding
Implementation intention
strategy
if-then
goal
behavior modification
psychologist
Peter Gollwitzer
[1]
goal
[2]
MOOD - Calvin and Hobbes - Full Story
Brent A. Yorgey
Not So Ugly After All: When Shame Acts as a Commitment Device
Pavlok
SelfControl
Self-Discipline with Minimal Effort
SleepTown
StickK
Truple
Beeminder blog
AJR - Weak (Official Video)
Wikipedia
Before Launcher